diff --git a/player.gd b/player.gd index 78451d5..3e9a870 100644 --- a/player.gd +++ b/player.gd @@ -28,15 +28,15 @@ func _physics_process(delta): velocity.x = direction.x * speed velocity.z = direction.z * speed move_and_slide() - + if is_on_floor() and Input.is_action_just_pressed("jump"): velocity.y = jump_speed - + else: var interp_value = remap_range( - Time.get_ticks_msec(), - snapshot_interp_start, - snapshot_interp_end, + Time.get_ticks_msec(), + snapshot_interp_start, + snapshot_interp_end, STATE_INTERP_MIN, STATE_INTERP_MAX ) @@ -61,18 +61,18 @@ func _get_sync_state(): encoder.encode_float(12, transform.origin.y) encoder.encode_float(16, transform.origin.z) return encoder - + func _set_sync_state(value): assert( - typeof(value) == TYPE_PACKED_BYTE_ARRAY and value.size() == 20, - "Invalid `sync_state` array type or size (must be TYPE_RAW_ARRAY of size 20)." + typeof(value) == TYPE_PACKED_BYTE_ARRAY and value.size() == 20, + "Invalid `sync_state` array type or size (must be TYPE_RAW_ARRAY of size 20)" ) var time_tag: int = value.decode_u64(0) if time_tag > last_snapshot_tag: var snapshot_time_diff = time_tag - last_snapshot_tag if global_transform: global_transform.origin = target_origin # Override last origin - + snapshot_interp_start = Time.get_ticks_msec() snapshot_interp_end = Time.get_ticks_msec() + snapshot_time_diff last_snapshot_tag = time_tag